This week, I planned on creating the proxy for the 'How to Train Your Dragon' environment along with the first lighting pass in UE5. The first image is the reference I will be using for the overall project. The second, is my camera matched perspective for a sense of scale and right positioning. The third is the outcome in Maya with a mannequin there for scale. I know that it is not exact, but since it is an illustration and no known focal point, I did my best to align the mesh with the reference.
Here are two angles from my first lighting pass in UE5. I felt that it wasn't the strongest but was in the right direction. With it, I noticed that some of my proportions are off based on the lighting itself.
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