Since the 3D Research assignment was due this week, I focused more on that than I did for this week's project. It was tough making the clothes for the character. Since it was really my first time making one, and spending most the time in ZBrush, I had to research videos on ZBrush to familiarize myself with it. Maybe it would've been better to stick with a character rather than over scope myself and do both an environment and character. 😅
Week 1 - Block Out Level / Proxy Sculpt / Character UVs
Week 2 - High res character / Character UVs / Proxy Environment
Week 3 - Game Res Environment / Textures for Both
Week 4 - Final Textures / Lighting Passes / Final Display of Work
Monday, July 18, 2022
Portfolio 3 - Week 1 Block out / Proxy
Friday, July 8, 2022
Portfolio 3 - Reference and Schedule
For my final portfolio piece of the Summer semester of 3D Art, I'd like to incorporate a character in my environment. This character won't be playable however, it'll just be a statue sculpt. I have never made a character before and would like to make one before I leave FIEA. I will be using nanite in UE5, as its part of my research project. So I'll follow a different pipeline to bring this sculpt into my environment. I will be using Megascans for my foliage to focus on the statue and the rest of the environment.
Schedule:
Week 1 - Block out of level / Proxy sculpt / Character UVs
Week 2 - High res character and environment
Week 3 - Game res environment / First pass of textures for both
Week 4 - Final Textures / Lighting passes / Final Display of Work
This environment will be a garden with a statue in it. I want to push for different statues but that'd be over scoped within this time, so I'm sticking with one for now. Since I want to create more in the future, I will sculpt him in an A/T Pose so that I can rig the mesh and have him in different poses.
I chose this character, Mirage from Apex Legends, because I feel like having a garden of statues would be something that actually fits his personality since he's so full of himself. Not only that, but his character is known to create different holograms of him, so having multiple statues would fit too.
The environment would have this general garden walkthrough with the statue(s) as the main piece that draws the viewers eye.To make this fit in the same universe as the character, I used some reference of an upscale outdoor lounge from Apex Legends.
This outfit of Mirage's is the one I am referencing for the sculpt. It won't have too many intricate details as it would just be a sculpture.
These are my main references I am using. I hope to use the layout of the garden (below), with the architecture from the game (top), and the character with the same pose for the statue.



