Wednesday, October 27, 2021

Week 10 - Art Style Analysis

 My team came up with the cyberpunk aesthetic for our VR experience. We decided that our art style would be based off of the film Blade Runner. For the Art Style Analysis, I was responsible for the following slides:


Friday, October 22, 2021

Week 09 - Art Style Guide

 Contributions include: 

  • Art Style Development
  • Powerpoint development
    • Crisis
    • Departure
    • Resolution
    • Result
    • Trials


Monday, October 11, 2021

Module 2 - Week 07 Crate

 After getting a hang of how to bake the high poly mesh onto the low poly, I finally did it with the right UVs this time. Retexturing was easier for me because I had already done it once and I had better UVs to work with. I also set up a master material in UE5 and used it for all the materials I needed for the crate.

Reference shown above
Now I wish I had a sense of lighting for these renders because I feel like they would come out better. Another problem I was running into was the roughness of the carbon fiber for the bottom, compared to the top. Since I textured them in separate pieces, I wasn't sure what the roughness and overall size of the carbon fiber tiled texture. Other than all of that, I enjoyed the outcome of my crate. Especially since the first crate assignment, where I was stressing over it.

Thursday, October 7, 2021

Week 6 Use of Perspective

 This assignment was quite odd, making something 3D appear 2D by illustrating it. I chose to make a Disney monorail as a form of transportation. Unfortunately, I lost a lot of detail when I rendered it, I should have used the toon shader. If this assignment was purely in 3D I would be comfortable making this. However, it isn't, so it's quite hard for me. I'm not a great illustrator; I wish I could photobash for this one. The outcome isn't all that great.






Monday, October 4, 2021

Module 2 - Week 6 Crate

 
For this week in 3D Art, we continued to work on our crates. We had to bake high poly onto a low poly mesh. After going through Zbrush, sculpting our high poly mesh, we used substance painter to bake the maps. Here's the outcome.

I tried using UVs I created (need to update photo) to bake the maps but it wouldn't work and everything was janky. But If I used the Zbrush UVs, it worked. However, it didn't work when I pulled it into UE5.