This has got to be my favorite project here in FIEA. Doesn't mean I'll change to a character Artist but I got to learn all these different techniques for the past few weeks on something new for me. It was a pain trying to get the UVs and pose the character into different poses. With the help of Mixamo, I got the poses and froze the mesh in Maya so that it could be a static mesh and not have a skeleton since that's not allowed as Nanite. This was very challenging but well worth it.
Thursday, August 4, 2022
Portfolio 3 - Week 3 Thurs - Final Display
Monday, August 1, 2022
Portfolio 3 - Week 3 Tuesday - High Res
Since I am following the Nanite workflow, this week has been a little difficult since I am using a different approach to a character. This meant that I had to watch a ton of tutorials from both nanite and ZBrush pipelines and trying to combine the two. I managed to get the high res done. I am currently working on UVs since its taking a while to unfold them. I also tested the character mesh on Mixamo but it didn't work. I am going to try auto-rig in Maya (As suggested for a static mesh by Tech Artists).
Schedule:
Week 1: Proxy Sculpt
Week 2: Proxy Sculpt/UVs
Week 3 Tues: High Res/UVs/Practice Rigging Techniques
Week 3 Thurs: Fully Textured with UVs and Posed for Final Display
UPDATE: File got corrupt while copying UVs and the last file I can access is from 2 hours before the incident 😓
Monday, July 25, 2022
Portfolio 3 - Week 2 Proxy Character cont.
I've decided to stick to one project since the time we have is shorter than usual. So I'm sticking with the character, Mirage from Apex Legends. Not only is this my first time making a character, but I have to follow a different workflow to convert it to nanite.
I have to get the base mesh first, UVs, detail, texture. Since this is new to me, I'm trying to do as much research as I can to make Mirage using good techniques. This is taking A LOT longer than expected however. I haven't gotten the UVs done because I'm still doing my best to get base meshes on his body before continuing.
Putting most of my focus on the head was probably my biggest mistake. I tried to make it match as best I could but got a little too carried away.
New Schedule:
Week 1: Proxy Sculpt
Week 2: Proxy Sculpt / UVs
Week 3 Tues: High Res/UVs/Practice Posing
Week 3 Thurs: Fully Textured and Posed for Final Display









