After getting a hang of how to bake the high poly mesh onto the low poly, I finally did it with the right UVs this time. Retexturing was easier for me because I had already done it once and I had better UVs to work with. I also set up a master material in UE5 and used it for all the materials I needed for the crate.
Reference shown above
Now I wish I had a sense of lighting for these renders because I feel like they would come out better. Another problem I was running into was the roughness of the carbon fiber for the bottom, compared to the top. Since I textured them in separate pieces, I wasn't sure what the roughness and overall size of the carbon fiber tiled texture. Other than all of that, I enjoyed the outcome of my crate. Especially since the first crate assignment, where I was stressing over it.
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