For this week in 3D Art, we continued to work on our crates. We had to bake high poly onto a low poly mesh. After going through Zbrush, sculpting our high poly mesh, we used substance painter to bake the maps. Here's the outcome.
I tried using UVs I created (need to update photo) to bake the maps but it wouldn't work and everything was janky. But If I used the Zbrush UVs, it worked. However, it didn't work when I pulled it into UE5.
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