My team came up with the cyberpunk aesthetic for our VR experience. We decided that our art style would be based off of the film Blade Runner. For the Art Style Analysis, I was responsible for the following slides:
Wednesday, October 27, 2021
Friday, October 22, 2021
Week 09 - Art Style Guide
Contributions include:
- Art Style Development
- Powerpoint development
- Crisis
- Departure
- Resolution
- Result
- Trials
Monday, October 11, 2021
Module 2 - Week 07 Crate
After getting a hang of how to bake the high poly mesh onto the low poly, I finally did it with the right UVs this time. Retexturing was easier for me because I had already done it once and I had better UVs to work with. I also set up a master material in UE5 and used it for all the materials I needed for the crate.
Thursday, October 7, 2021
Week 6 Use of Perspective
This assignment was quite odd, making something 3D appear 2D by illustrating it. I chose to make a Disney monorail as a form of transportation. Unfortunately, I lost a lot of detail when I rendered it, I should have used the toon shader. If this assignment was purely in 3D I would be comfortable making this. However, it isn't, so it's quite hard for me. I'm not a great illustrator; I wish I could photobash for this one. The outcome isn't all that great.
Monday, October 4, 2021
Module 2 - Week 6 Crate
For this week in 3D Art, we continued to work on our crates. We had to bake high poly onto a low poly mesh. After going through Zbrush, sculpting our high poly mesh, we used substance painter to bake the maps. Here's the outcome.