Monday, July 4, 2022

Portfolio 2 - Week 3

This week, I modeled as many details as I could that had to be modeled. Everything else, could be textured in for the next week. There are plenty of buttons, but most don't have a silhouette that pops out, so I'll just stick them in the walls. I had enough time to create the skysphere this week instead of next week. I made it so that there is depth to it when looking out the ship. The material node was a reflection vector, which made it "move" however you looked through the camera. 

Schedule:

Week 1: Proxy out Scene / Create Skysphere
Week 2: High Res / Game Res
Week 3: High Res / UVs / First Bake / Create Skysphere
Week 4: Fully Textured / Final Display






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