This week, I modeled as many details as I could that had to be modeled. Everything else, could be textured in for the next week. There are plenty of buttons, but most don't have a silhouette that pops out, so I'll just stick them in the walls. I had enough time to create the skysphere this week instead of next week. I made it so that there is depth to it when looking out the ship. The material node was a reflection vector, which made it "move" however you looked through the camera.
Week 1: Proxy out Scene / Create Skysphere
Week 2: High Res / Game Res
Week 3: High Res / UVs / First Bake / Create Skysphere
Week 4: Fully Textured / Final Display
Week 3: High Res / UVs / First Bake / Create Skysphere
Week 4: Fully Textured / Final Display
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