For this week's project, I chose to make the high res model so that I could later bake it onto the game res in Substance Painter. The first image is the reference I found online. This is similar to the 'How to Train Your Dragon' art style but not official artwork for it. The second image is from Maya, before importing it into ZBrush. The third is in Zbrush. I didn't do much sculpting because halfway through the assets, I figured that there isn't much silhouette change and can easily be textures instead.
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