Since I won't be available the final week, I have to crunch the schedule. This week I managed to do the high res in Zbrush, make UVs for the ship, and bake hi res onto the game res ship. I think I can do a better job with the UVs but experimenting with the textile density was messing up my flow. So i just let the individual parts their own textile density all across.
NEW Schedule:
Week 1 - Proxy Model
Week 2 - High Res Model / Game Res / UVs / 1st Bake
Week 3 - Final Display / Fully Textured
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