Monday, January 24, 2022

Week 2 Knife - First Bake/Polycount/UVs

Honestly, I was struggling this week for something I thought would be easy. I would always forget something after I had exported the mesh between the programs. However, since it is a first bake, it won't be perfect right away. It will take several attempts to get the best baking process. Since I have to make it game ready, I managed to keep the polys low, but still lower than the minimum amount that Nick has asked for. 


After fixing a few errors, I tried a second bake, which is shown in gold (I had to resculpt the handle).

Update: Here are the wireframes for the low poly



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