After the second week, we had to texture and display/render our knife. I decided to use Marmoset Toolbag to showcase my work.
Monday, January 31, 2022
Monday, January 24, 2022
Common Art Sprint 1
For the first sprint of the spring semester for my team's common art project, Cyberstein, I was rearranging the asset list, including those who joined our team. I also started working on assets to put in the immersive experience.
Week 2 Knife - First Bake/Polycount/UVs
Thursday, January 20, 2022
Initial Goals
Looking to get into the themed attractions industry.
- Universal Creative, Walt Disney Imagineering, Falcon's Creative
I would like to be an environment artist or a real-time generalist, specializing in hard surface and semi-realism.
- Virtual Production:
- ILM, Netflix
- Game Studios:
- Medium to AAA
- ILM x Lab, Xbox Game Studios, Epic Games, Valve
Tuesday, January 18, 2022
Week 2 - Knife Texturing Rules
7,000 to 12,000 polys
Polys = tris
1 Material
4096 Maps
Emissives are allowed
Go into artstation and look at how others display their prop work.
Keep things as quads as much as possible
Wireframe render
debug in Arnold for wireframe
Tuesday, January 11, 2022
Week 1 - Knife
For the next few weeks, we will be recreating knives as part of our small prop assignment. The knife must be foldable/retractable and have holes/screws as part of its design. I have chosen to work on this butterfly knife for this assignment.