The first step in the 3D game environment process is to proxy out your scene. This helps drastically because all you have to do once you make the assets is replace the proxy geometry. For this environment I will be making a graveyard in the art style of Orb. This art style is stylistic. Some examples of this art style is Overwatch or Heroes of the Storm. This will be my first time making anything stylized.
Reference:
Proxy Stage:
Since I used Nick's scene that already had a background, sphere reflection, post process, etc. I replaced it with my environment but was unable to change the lighting/tint.
Proxy Geo:
- Big Cube with Cones: Mausoleum
- Cones: Tombstones
- Cubes bordering level: Fence
- Spheres: Rocks
- Cylinders: Trees
- Plane: Interactive Object
- Horizontal Cylinder: Rock Wall
Update: It was the exponential height fog causing the tint.
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