This assignment wasn't too hard as it was all about organization. It is crucial to be organized regardless of what track you are in. This example below would be beneficial for the artists, especially the animators because you need hierarchies for rigs or else your animation won't work.
With this, I was able to animate this easier than I would have without any hierarchies.
Crane Animation
Using the same crane, I exported it into Unreal Engine 5. I also lit the scene and added the material instances onto the spheres.
I also created an abstract with some hierarchies involved. I used a transparent cyan material as the "windows" and a metallic material for the base of the buildings.
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