Monday, September 6, 2021

Module 1 Week 2 - Basics of Topology

 Part One:


            For the first part of the topology tutorials, I did learn a lot about the duplicating, subdividing, and the different ways of applying edges. The only tool I was familiar with was the soft select. I'm surprised I didn't know the basic hot keys with how long I have been 3D modelling. 

Part Two:





        I was already familiar with most of these techniques but I have never detached and used the mesh in the same spot. This was my first time making something in sub-d. Something I wish I had known a while back. Now, I am familiar with hypershade. Do I like it? No. But it is similar to the texture nodes in Unreal Engine.


Part Three:




        The last part was really difficult for me. I have only worked with curves once and it was to make a wire. Using it to create polygons was also new to me, but I feel like I can't get the hang of it. My mesh was pointy on top instead of rounded. Also, connecting the curves was such a pain. But I'll get more used to it in the future now that I've learned all of this.

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