This has got to be my favorite project here in FIEA. Doesn't mean I'll change to a character Artist but I got to learn all these different techniques for the past few weeks on something new for me. It was a pain trying to get the UVs and pose the character into different poses. With the help of Mixamo, I got the poses and froze the mesh in Maya so that it could be a static mesh and not have a skeleton since that's not allowed as Nanite. This was very challenging but well worth it.
Thursday, August 4, 2022
Portfolio 3 - Week 3 Thurs - Final Display
Monday, August 1, 2022
CyberStein Final Sprint
- Created Material Instances from Master Material for those who weren't Instanced.
- Messed with the parameters of said instances to match the atmosphere.
- Retextured a few objects such as the wall lamp and the assembly machine.
Portfolio 3 - Week 3 Tuesday - High Res
Since I am following the Nanite workflow, this week has been a little difficult since I am using a different approach to a character. This meant that I had to watch a ton of tutorials from both nanite and ZBrush pipelines and trying to combine the two. I managed to get the high res done. I am currently working on UVs since its taking a while to unfold them. I also tested the character mesh on Mixamo but it didn't work. I am going to try auto-rig in Maya (As suggested for a static mesh by Tech Artists).
Schedule:
Week 1: Proxy Sculpt
Week 2: Proxy Sculpt/UVs
Week 3 Tues: High Res/UVs/Practice Rigging Techniques
Week 3 Thurs: Fully Textured with UVs and Posed for Final Display
UPDATE: File got corrupt while copying UVs and the last file I can access is from 2 hours before the incident 😓