Monday, June 27, 2022

Portfolio 2 - Week 2

 This week has been quite a struggle. Been battling a stomach bug this week which took time and energy to complete this week's work. However, I did manage make more tweaks and assets to match the references. I did more polishing and separating of the assets, since I made the proxies "watertight" (I wish I hadn't). I also created the frame of the cockpit window, which was a long game of trial and error. 

Schedule:
Week 1: Proxy out scene / Create Skysphere
Week 2: High Res / Game Res
Week 3: High Res / UVs / 1st Bake
Week 4: Create Skysphere / Fully Textured


References:


Wednesday, June 22, 2022

Common Art Sprint #3 Delivery

 This sprint wasn't as crunched as the others but I did contribute more on this one than the other sprints.

Added:

- Assembly Machine

- Improved Conveyor Belt (Need to fix UVs to pan correctly)

- Improved Desk (Material is placeholder)

- Improved Overhead Light (Did not make it in scene on time, needs wires holding it)

- Operating Table Material (Cushion Mat not showing)



Monday, June 20, 2022

Portfolio 2 - Week 1 (Proxy)

 My goal is to make the Ghost ship from the animated series 'Star Wars Rebels' and to complete the steps following the schedule. Though I was not able to create the sky sphere this week, I did manage to proxy out most of the environment. The toughest part was creating the window, as there's another room below the cockpit that shares the same window; its continuous. 

Week 1: Proxy out scene / Create Sky Sphere
Week 2: High Res
Week 3: Game Res / UVs / Create Sky Sphere
Week 4: Fully Textured / Final Display


Here are the main references I was following:




Tuesday, June 14, 2022

Portfolio 2 - Reference and Schedule

 For the next project, I will be working on the cockpit of the Ghost from the animated show, Star Wars Rebels. I have discussed the art style with Nick about it being realistic since I plan on being in the themed industry career field. I will be showing it off in Unreal Engine 5 so that I could create a space skysphere.

My Schedule:

Week 1: Proxy / Sky Sphere Created  
Week 2: High Res 
Week 3: Game Res / UVs 
Week 4: Fully Textured / Final Display


Here are references gathered from the show itself.

Monday, June 13, 2022

Portfolio 1 - Week 4 (Final Display)

For the last week of this project, I was able to complete all the steps I had planned just in time. I am happy with the final result of the Barbarian Bar. It was a bit rough trying to get it in to Unreal Engine 5 because I encountered some bugs such as the foliage disappearing (Which I had managed to fix). But overall, it came out pretty good and I'm liking the new look with a more realistic take.

Ref:

Final Display:


Wednesday, June 8, 2022

Common Art Sprint #2 Delivery

 For this sprint, my team really got together to organize. It had to be done if we wanted to progress. With my new tasks, given in Jira, I was able to complete majority of tasks. The only two I didn't complete were the textures for the new assets. I was able to make some assets that could be used in a spline BP made by our tech artists.

The new assets were:

  • Overhead Light
  • Operating Table
  • Cables - Large
  • Cables - Medium
  • Cables - Small
  • Cable - Singular
  • Wires - Grouped
  • Wire - Singular


Monday, June 6, 2022

Portfolio 1 - Week 3 (Game Ready)

 This week was the most difficult with time management. However, I did more than I was hoping to for this week's schedule. Other than a lighting pass. I will have to re-adjust the last week's plans. 

Schedule:

Week 1: Proxy Model + 1st Lighting Pass
Week 2: High Res Model
Week 3: Game Ready Model + UVs + Material IDs + Start Texturing + 2nd Lighting Pass
Week 4: Add foliage + Final Textures/Renders (2nd/Final Lighting Pass)