For this sprint in Common Art, I have started upgrading assets from proxy form. Some of the assets are still in development. I am planning to rearrange the props in scene to better fit the story and show off more to the player.
Monday, February 28, 2022
Module 2 - Week 7 NERF gun Final Renders
I always find the last week of the game pipeline assignments easier than the first few. I like to say that I like texturing more than modeling however I still need to improve my skills with it. I used Marmoset Toolbag 4 for these renders.
Monday, February 21, 2022
Module 2 - Week 6 NERF Gun 1st Bake/UVs
This week was a pain trying to get the high res to bake onto the low res. There's usually an issue with the naming convention but I don't think this was the case this time around. I'm actually proud of my alpha I made of the "hyper" logo taken directly from one of my own reference photos.
Wednesday, February 16, 2022
Common Art Sprint 3
For this sprint, I was able to implement the props into engine and make it so the player could pick them up. These small parts may not look like much but adding them is one step closer to being immersed in this experience. I also made bigger props to add to the garage, but only for aesthetic. They will be out of reach. The last thing I did was create a conveyor belt, added a proxy texture that would pan it across the belt to make it seem as if it was moving.
Monday, February 14, 2022
Module 2 - Week 5 NERF Gun High Res
After modeling a proxy for the nerf gun, we up the resolution to start detailing it in ZBrush. I think that most of it can be done in Substance Painter including the logo and the small designs on it, however I "sculpted" some holes into the gun in ZBrush.
Monday, February 7, 2022
Module 2 - Week 04 Nerf Gun Proxy/High Res
Wednesday, February 2, 2022
Sprint 2 - CyberStein
Artist Inspirations
ArtStation Artist Inspirations
ArtStation - DEATHLOOP / Labs, Michael INTILLA
ArtStation - "DEATHLOOP" - Manor Cliffs - Berezin's Manor, Jeremy Cerisy
ArtStation - Detective's Attic, Silke Van Der Smissen
ArtStation - NOVA III SpacePort Station, Maxime LARIVIERE
ArtStation - Viscera [UE4], Alec Tucker
ArtStation - Kashmir Restaurant, Daniel Hinckley
ArtStation - Spaceship corridor, Alvaro Elorduy
ArtStation - Dead by Daylight - Gideon Meat Plant, Adriano Grasso
ArtStation - Alien:Isolation, Ben Matthews
ArtStation - Inspired by Resident Evil 3 Unreal Engine 5 Lumen, Pasquale Scionti
ArtStation - Titanfall 2 - Ship to Ship, Kristen C. (Wong) Altamirano
I chose these specific pieces of art because:
- I love the way that the atmosphere immerses the audience in different ways with the lighting and the post process.
- The composition is something I need to work on when laying out my environments and I think these references do a great job doing just that.
- I like to experiment in different styles that are semi realistic to realistic.
- Each piece is either focused on the model or the texture but I wonder if I can combine both to make something better.
- Although it is a bit on the technical side, I would like to learn Substance Designer because I feel like I am a better texturer artist (in substance Painter at least) than a modeler in most situations.